Whisper's Cold Imprisonment
(Alteration)

Range:  60 feet + 20 feet per level
Components:  V, S
Duration:  Special
Casting Time:  5
Area of Effect:  One creature
Saving Throw:  Special

When this spell is cast, the caster points at a target, and tries to hit it. Use the THAC0 of a fighter of same level, negating armour, rings of protection, cloaks of protection, bracers and such. Only Dexterity, and cloaks of displacement or other such evading magics work against this spell. If the target is struck, it will be encased in a three inch thick layer of ice. The encased creature gets one bend bars/lift gates roll to see if it escapes or not (i.e. breaks the ice); after that, muscle lethargy sets in. The ice, in order to break or be removed, has twice as many hit points as the caster of the spell. Only fire or physical weapons do full damage, acid does half, electric or cold attacks none. If the creature is not removed in two turns, it will enter suspended animation. The ice magically maintains itself, thus creatures could be imprisoned forever.

